A multiplayer framework
HenryNet extends Kingdom Come: Deliverance II with real multiplayer. Anyone can run their own server, define their own rules and game modes, and build their own version of Bohemia.
Ride the same roads, trade in the same towns and fight the same battles — but with other players beside you instead of alone. Server owners shape their own rules and game modes through an open scripting layer.

In short: a multiplayer framework — and it is right in the middle of development.
HenryNet extends Kingdom Come: Deliverance II with real multiplayer. Anyone can run their own server, define their own rules and game modes, and build their own version of Bohemia.
There is no public download yet. We are building the client, the server and the netcode, and testing internally. Every bit of progress and every test round runs through our Discord.
The same world — except nobody is travelling through it alone any more.

The same forests, villages and roads — except every rider coming towards you now has a real person behind them.

Hardcore roleplay, relaxed co-op or pure PvP — whoever hosts decides how the game is played.

Innkeepers, blacksmiths, guards, bandits — the roles in the village are no longer filled by the game, but by you.

Custom professions, events and mechanics can be added through scripts — without waiting for an update.
That is where everything happens: developer updates first-hand, access to internal tests, questions straight to the team and everything around HenryNet. If you want to play first, this is the place.