HenryNet is a multiplayer-enabled modification framework for Kingdom Come: Deliverance II.

Ride the same roads, trade in the same towns and fight the same battles — but with other players beside you instead of alone. Server owners shape their own rules and game modes through an open scripting layer.

The HenryNet launcher — work in progress
The HenryNet launcher — work in progress

What HenryNet is

In short: a multiplayer framework — and it is right in the middle of development.

What it is

A multiplayer framework

HenryNet extends Kingdom Come: Deliverance II with real multiplayer. Anyone can run their own server, define their own rules and game modes, and build their own version of Bohemia.

Where we are

Currently in development

There is no public download yet. We are building the client, the server and the netcode, and testing internally. Every bit of progress and every test round runs through our Discord.

Internal testing in progress — public release date still open

What multiplayer changes

The same world — except nobody is travelling through it alone any more.

Travellers on a Bohemian road

Ride through Bohemia together

The same forests, villages and roads — except every rider coming towards you now has a real person behind them.

Armies with banners before battle

Every server makes its own rules

Hardcore roleplay, relaxed co-op or pure PvP — whoever hosts decides how the game is played.

Characters in conversation

Roleplay with real people

Innkeepers, blacksmiths, guards, bandits — the roles in the village are no longer filled by the game, but by you.

Resting at camp

Extendable by the community

Custom professions, events and mechanics can be added through scripts — without waiting for an update.

Join our Discord

That is where everything happens: developer updates first-hand, access to internal tests, questions straight to the team and everything around HenryNet. If you want to play first, this is the place.

Frequently asked questions

When is HenryNet coming out?
There is no release date. HenryNet is in active development and will only be released once it genuinely works. Every bit of progress gets posted in the HenryNet Discord first.
Can I play HenryNet already?
Not publicly. Internal tests are already running, and places for them are handed out through the HenryNet Discord. Join the server and sign up in the relevant channel.
Can I support the project?
Yes, in two ways. Financially through Patreon, which pays for servers and infrastructure. Or with your time: as a helper on Discord, by testing, or working on mods, assets, translations or scripting.
Do I need the original game?
Yes. HenryNet is a modification and requires a legally purchased copy of Kingdom Come: Deliverance II. It ships no game files and does not support piracy.
What does HenryNet cost?
Playing is free, and the client will stay free.
Can I host my own server later?
Yes — that will be possible later on. Details on requirements and configuration follow once the software is stable.
Which version of the game do I need?
You need the Steam version of Kingdom Come: Deliverance II.
Is HenryNet official, from Warhorse Studios?
No. HenryNet is an independent project built by fans and has no connection to Warhorse Studios, Deep Silver or PLAION.
Does it affect my single-player save?
No. HenryNet runs separately from the normal game and does not touch single-player saves. You can go back to playing as usual at any time.
Do existing mods work with HenryNet?
That depends on the mod. Pure graphics and sound mods should mostly work, mods that change gameplay probably will not. More can be said once testing is further along.